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This tutorial introduces the basic concepts of working with Cinema 4D. Working with Points, Edges & Polygons (20 mins)Ġ8. Introducing Tags & Deformers (12 mins)Ġ6. Basic Tree With Primitive Objects (21 mins)Ġ4. Read more for a deep dive of all new features.02.
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You can now use any textures for volumes. Up until recently you could only use static colors for absorption, scattering and emission in volumes. Octane also allows you to mix/layer vector/height displacement maps using the new displacement mixer node. This is a robust displacement system which doesn’t suffer the same limitations as the old displacement system (which is now known as Texture Displacement). You can now render procedural and OSL vertex displacement (either height or vector displacement) before rendering.
#Cinema 4d course software#
Spectron™ software module utilizes Procedural Volumetric Lights allowing you to create procedurally driven volumetric lighting – like spot lights – with blockers, barn doors, gels and more. With Vectron you can create procedurally generated scenes entirely on the GPU without using GPU VRAM and with zero memory footprint. Vectron™ software module utilizes Vector-Polygon geometry to provide infinite procedurally generated scenes, volumes, and geometry which bypass meshes and volumes. With Random Walk SSS and Octane’s new Spectral Hair Material, you can easily create photorealistic digital characters.The Spectral Hair Material enables different coloring modes for hair, as well as multiple roughness parameters for different scattering behavior along a hair strand.
#Cinema 4d course skin#
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RTX acceleration speed gains increase in more complex scenes and can be benchmarked using RTX OctaneBench ®. Octane RTX hardware acceleration brings 2-5x render speed increases to NVIDIA raytracing GPUs with multi-GPU support. OTOY ® is proud to advance state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX raytracing GPU hardware acceleration. OctaneRender ® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market. In this real-time capture, Octane 4’s AI Denoiser and AI Light system are working together to clean up the Italian room at just 50 samples, and the new scene graph, powered by Brigade, instantly moves high-poly objects on the city streets.
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